One of the most basic types of interaction in Virtual Reality is the manipulation of object poses. The implementation of effective pose manipulation is, however, non-trivial - it is easy to end up with a means of interaction that either does not work well at larger distances or does not work very well at all. The aim of this project is to implement a new concept for pose manipulation in VR and compare it with more traditional approaches with respect to key performance indicators such as cognitive workload and control. This project requires experience in Virtual Reality programming and will involve programming in a language supported by the selected VR framework, such as Unity3D, Unreal Engine 4, SGCT or Gramods.
Conducted at Medie- och informationsteknik, at the Department of Science and Technology (ITN), Linköping University.